// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Rotate Platform Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 56 : TYPE_ROTATEPLATFORM

// Function declarations
reserve function RotatePlatform_DebugDraw
reserve function RotatePlatform_DebugSpawn

// Static Values
public value RotatePlatform_value34 = 0;

// Tables

function RotatePlatform_DebugDraw
	DrawSprite(0)
end function


function RotatePlatform_DebugSpawn
	temp0 = object[0].value17
	temp0 -= RotatePlatform_value34
	temp1 = object.direction
	temp1 <<= 2
	temp0 += temp1
	CreateTempObject(TypeName[Rotate Platform], temp0, object.xpos, object.ypos)
end function


event ObjectMain
	temp6 = object.xpos
	temp7 = object.ypos
	object.xpos = object.value1
	object.ypos = object.value2
	GetTableValue(temp0, 16, StageSetup_table9)
	temp0 <<= 8
	temp0 &= -0x10000
	temp0 -= 0x500000
	GetTableValue(temp1, 18, StageSetup_table9)
	temp1 <<= 8
	temp1 &= -0x10000
	temp1 -= 0x500000
	GetBit(temp2, object.propertyValue, 0)
	if temp2 == 1
		FlipSign(temp0)
		FlipSign(temp1)
	end if
	GetBit(temp2, object.propertyValue, 2)
	if temp2 == 1
		FlipSign(temp0)
	end if
	GetBit(temp2, object.propertyValue, 1)
	if temp2 == 0
		object.value1 = temp0
		object.value2 = temp1
	else
		FlipSign(temp0)
		object.value1 = temp1
		object.value2 = temp0
	end if
	object.value1 += temp6
	object.value2 += temp7
	temp2 = object.value1
	temp2 -= object.xpos
	temp3 = object.value2
	temp3 -= object.ypos
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		CheckEqual(object[0].state, PlayerObject_HandleMonikaTeleport)
		temp5 = checkResult
		CheckLower(object[0].value1, 20)
		temp5 &= checkResult	
		if temp5 == 0	
			BoxCollisionTest(C_PLATFORM, object.entityPos, -24, -8, 24, 8, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				object[currentPlayer].xpos += temp2
				object[currentPlayer].ypos += temp3
			end if
		end if
	next
	object.xpos = temp6
	object.ypos = temp7
end event


event ObjectDraw
	DrawSpriteXY(0, object.value1, object.value2)
end event


event ObjectStartup
	LoadSpriteSheet("SLZ/Objects.gif")
	SpriteFrame(-24, -8, 48, 16, 1, 196)
	temp0 = 0
	RotatePlatform_value34 = DebugMode_ObjCount
	RotatePlatform_value34--
	while temp0 < 4
		SetTableValue(TypeName[Rotate Platform], DebugMode_ObjCount, DebugMode_TypesTable)
		SetTableValue(RotatePlatform_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
		SetTableValue(RotatePlatform_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
		DebugMode_ObjCount++
		temp0++
	loop
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
