// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: One Way Door Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 60 : TYPE_ONEWAYDOOR

// Function declarations
reserve function OneWayDoor_DebugDraw
reserve function OneWayDoor_DebugSpawn

// Static Values

// Tables

function OneWayDoor_DebugDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
	DrawSpriteFX(1, FX_FLIP, object.xpos, object.ypos)
end function


function OneWayDoor_DebugSpawn
	CreateTempObject(TypeName[One Way Door], object.direction, object.xpos, object.ypos)
	object[tempObjectPos].direction = object.direction
end function


event ObjectMain
	if object.state == 0
		if object.value0 > 0
			object.value0 -= 0x60000
		end if
	else
		if object.value0 < 0x200000
			object.value0 += 0x60000
		end if
	end if
	object.ypos -= object.value0
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		CheckEqual(object[0].state, PlayerObject_HandleMonikaTeleport)
		temp7 = checkResult
		CheckLower(object[0].value1, 20)
		temp7 &= checkResult
		if temp7 == 0		
			BoxCollisionTest(C_BOX, object.entityPos, -8, -32, 8, 0, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		end if
	next
	object.ypos += object.value0
	object.ypos += object.value0
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		CheckEqual(object[0].state, PlayerObject_HandleMonikaTeleport)
		temp7 = checkResult
		CheckLower(object[0].value1, 20)
		temp7 &= checkResult
		if temp7 == 0		
			BoxCollisionTest(C_BOX, object.entityPos, -8, 0, 8, 32, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		end if	
	next
	object.ypos -= object.value0
	object.state = 0
	if object.propertyValue == 2
		temp0 = object.xpos
		temp0 += 0x200000
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			CheckEqual(object[0].state, PlayerObject_HandleMonikaTeleport)
			temp7 = checkResult
			CheckLower(object[0].value1, 20)
			temp7 &= checkResult
			if temp7 == 0			
				if object[currentPlayer].xpos < temp0
					object.state |= 1
				end if
			end if	
		next
		if object.state == 0
			object.propertyValue = 0
		end if
	else
		if object.propertyValue == 0
			foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
				CheckEqual(object[0].state, PlayerObject_HandleMonikaTeleport)
				temp7 = checkResult
				CheckLower(object[0].value1, 20)
				temp7 &= checkResult
				if temp7 == 0				
					if object[currentPlayer].xvel < 0x60000
						BoxCollisionTest(C_TOUCH, object.entityPos, -64, -32, 8, 32, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
					else
						BoxCollisionTest(C_TOUCH, object.entityPos, -88, -32, 8, 32, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
					end if
					object.state |= checkResult
				end if	
			next
		else
			foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
				CheckEqual(object[0].state, PlayerObject_HandleMonikaTeleport)
				temp7 = checkResult
				CheckLower(object[0].value1, 20)
				temp7 &= checkResult
				if temp7 == 0				
					if object[currentPlayer].xvel > -0x60000
						BoxCollisionTest(C_TOUCH, object.entityPos, -8, -32, 64, 32, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
					else
						BoxCollisionTest(C_TOUCH, object.entityPos, -8, -32, 88, 32, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
					end if
					object.state |= checkResult
				end if	
			next
		end if
	end if
end event


event ObjectDraw
	temp0 = object.value0
	FlipSign(temp0)
	temp0 += object.ypos
	DrawSpriteFX(0, FX_FLIP, object.xpos, temp0)
	temp0 = object.value0
	temp0 += object.ypos
	DrawSpriteFX(1, FX_FLIP, object.xpos, temp0)
end event


event ObjectStartup
	LoadSpriteSheet("SBZ/Objects.gif")
	SpriteFrame(-8, -32, 16, 32, 449, 50)
	SpriteFrame(-8, 0, 16, 32, 449, 82)
	foreach (TypeName[One Way Door], arrayPos0, ALL_ENTITIES)
		if object[arrayPos0].propertyValue == 1
			object[arrayPos0].direction = FLIP_X
		end if
	next
	SetTableValue(TypeName[One Way Door], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(OneWayDoor_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(OneWayDoor_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
