// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: C Ledge Right Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 53 : TYPE_CLEDGERIGHT

// Function declarations
reserve function CLedgeRight_DebugDraw
reserve function CLedgeRight_DebugSpawn

// Static Values

// Tables

function CLedgeRight_DebugDraw
	DrawSprite(0)
end function


function CLedgeRight_DebugSpawn
	CreateTempObject(TypeName[C Ledge Right], 0, object.xpos, object.ypos)
end function


event ObjectMain
	switch object.state
	case 1
		if object.value0 < 10
			object.value0++
		else
			object.frame = 1
			temp0 = 0
			temp3 = object.ypos
			temp3 -= 0x380000
			temp4 = 30
			while temp0 < 6
				temp1 = 0
				temp2 = object.xpos
				temp2 -= 0x280000
				while temp1 < 6
					CreateTempObject(TypeName[C Ledge Right], object.frame, temp2, temp3)
					object[tempObjectPos].state = 4
					object[tempObjectPos].value1 = temp4
					object.frame++
					temp1++
					temp2 += 0x100000
					temp4 -= 4
				loop
				temp4 += 22
				temp0++
				temp3 += 0x100000
			loop
			PlaySfx(SfxName[Ledge Break L], 0)
			SetSfxAttributes(SfxName[Ledge Break L], -1, -100)
			PlaySfx(SfxName[Ledge Break R], 0)
			SetSfxAttributes(SfxName[Ledge Break R], -1, 100)
			object.value0 = 0
			object.state++
		end if
		break
	case 2
		if object.value0 < 20
			object.value0++
		else
			object.value0 = 0
			object.state++
			ResetObjectEntity(object.entityPos, TypeName[Blank Object], 0, object.xpos, object.ypos)
		end if
		break
	case 4
		if object.value0 < object.value1
			object.value0++
		else
			object.value0 = 0
			object.state++
		end if
		break
	case 5
		object.ypos += object.yvel
		object.yvel += 0x4000
		if object.outOfBounds == 1
			object.type = TypeName[Blank Object]
		end if
		break
	end switch
	if object.state < 3
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			if object[currentPlayer].yvel >= 0
				temp0 = object[currentPlayer].xpos
				temp0 -= object.xpos
				temp0 >>= 17
				temp0 += 24
				if temp0 < 0
					temp0 = 0
				end if
				if temp0 > 47
					temp0 = 47
				end if
				GetTableValue(temp1, temp0, CLedgeLeft_table25)
				temp1 -= 84
				temp0 = temp1
				temp0 += 32
				CheckEqual(object[currentPlayer].state, PlayerObject_HandleMonikaTeleport)
				temp7 = checkResult
				CheckLower(object[0].value1, 20)
				temp7 &= checkResult
				if temp7 == 0					
					BoxCollisionTest(C_PLATFORM, object.entityPos, -48, temp1, 48, temp0, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
					if checkResult == 1
						object[currentPlayer].ypos += 0x40000
						if object.state == 0
							object.state = 1
						end if
					end if
				end if
			end if
		next
	end if
end event


event ObjectDraw
	switch object.state
	case 0
	case 1
		DrawSprite(0)
		break
	case 4
	case 5
		DrawSprite(object.propertyValue)
		break
	end switch
end event


event ObjectStartup
	LoadSpriteSheet("GHZ/Objects.gif")
	SpriteFrame(-48, -64, 96, 96, 1, 148)
	temp0 = 148
	while temp0 < 244
		temp1 = 1
		while temp1 < 97
			SpriteFrame(-8, -8, 16, 16, temp1, temp0)
			temp1 += 16
		loop
		temp0 += 16
	loop
	SetTableValue(TypeName[C Ledge Right], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(CLedgeRight_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(CLedgeRight_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
