// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Static Platform Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 51 : TYPE_STATICPLATFORM

// Function declarations
reserve function StaticPlatform_DebugDraw
reserve function StaticPlatform_DebugSpawn

// Static Values

// Tables

function StaticPlatform_DebugDraw
	DrawSprite(0)
end function


function StaticPlatform_DebugSpawn
	CreateTempObject(TypeName[Static Platform], 0, object.xpos, object.ypos)
	object[tempObjectPos].value4 = object.ypos
	object[tempObjectPos].state = 1
end function


event ObjectMain
	if object.value0 == 1
		if object.value1 < 16
			object.value1++
			temp0 = object.value1
			temp0 &= 3
			if temp0 == 3
				object.value2 = 0x10000
			else
				object.value2 = 0
			end if
		else
			object.value2 = 0
		end if
	else
		if object.value1 > 0
			object.value1--
			temp0 = object.value1
			temp0 &= 3
			if temp0 == 3
				object.value2 = -0x10000
			else
				object.value2 = 0
			end if
		else
			object.value2 = 0
		end if
	end if
	object.value0 = 0
	switch object.state
	case 1
		if object[-1].propertyValue == 1
			object.state++
		end if
		break
	case 2
		if object.value3 < 120
			object.value3++
		else
			object.value3 = 0
			object.state++
		end if
		break
	case 3
		if object.value3 < 256
			object.value3++
			object.ypos -= 0x20000
			object.value4 -= 0x20000
		else
			object.value3 = 0
			object.state = 0
		end if
		break
	end switch
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		if object.yvel < 0x80000
			CheckEqual(object[currentPlayer].state, PlayerObject_HandleMonikaTeleport)
			temp7 = checkResult
			CheckLower(object[0].value1, 20)
			temp7 &= checkResult
			if temp7 == 0			
				BoxCollisionTest(C_PLATFORM, object.entityPos, -32, -8, 32, 12, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
				if checkResult == 1
					object.value0 = 1
					object[currentPlayer].ypos += object.value2
				end if
			end if
		end if
	next
	object.ypos += object.value2
end event


event ObjectDraw
	DrawSprite(0)
end event


event ObjectStartup
	LoadSpriteSheet("SYZ/Objects.gif")
	SpriteFrame(-32, -10, 64, 32, 119, 1)
	arrayPos0 = 32
	while arrayPos0 < 0x420
		if object[arrayPos0].type == TypeName[Static Platform]
			object[arrayPos0].value4 = object[arrayPos0].ypos
			if object[arrayPos0].propertyValue == 1
				object[arrayPos0].state = 1
			end if
		end if
		arrayPos0++
	loop
	SetTableValue(TypeName[Static Platform], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(StaticPlatform_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(StaticPlatform_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
