// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Door Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 62 : TYPE_DOOR

// Function declarations
reserve function Door_DebugDraw
reserve function Door_DebugSpawn

// Static Values

// Tables

function Door_DebugDraw
	DrawSprite(0)
end function


function Door_DebugSpawn
	CreateTempObject(TypeName[Door], 0, object.xpos, object.ypos)
	object[tempObjectPos].priority = PRIORITY_ACTIVE
	object[tempObjectPos].value0 = 32
end function


event ObjectMain
	switch object.state
	case 0
		if object.propertyValue == 2
			if object[0].xpos < object.xpos
				CurrentTunnel_value33 = 4
			end if
		end if
		if object[+1].value0 == 1
			object.state++
		end if
		break
	case 1
		object.ypos -= 0x20000
		object.value0--
		if object.value0 < 0
			object.state++
			if object.propertyValue == 1
				object.state++
			end if
		end if
		break
	case 2
		break
	case 3
		if object[0].xpos > 0x11200000
			object.state++
		end if
		break
	case 4
		object.ypos += 0x20000
		object.value0++
		if object.value0 >= 32
			object.state = 0
		end if
		break
	end switch
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		CheckEqual(object[currentPlayer].state, PlayerObject_HandleMonikaTeleport)
		temp7 = checkResult
		CheckLower(object[0].value1, 20)
		temp7 &= checkResult
		if temp7 == 0		
			BoxCollisionTest(C_BOX, object.entityPos, -8, -32, 8, 32, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		end if	
		if object[currentPlayer].state == PlayerObject_HandleMonikaTeleport
			if object[0].value1 >= 17
				BoxCollisionTest(C_TOUCH, object.entityPos, -16, -16, 16, 16, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
				if checkResult == 1
					if object[currentPlayer].xpos > object.xpos
						object[currentPlayer].ixpos = object[currentPlayer].collisionLeft
						FlipSign(object[currentPlayer].xpos)
						object[currentPlayer].xpos += 0x80000
						object[currentPlayer].xpos += object.xpos
						if object[currentPlayer].xvel < 0
							object[currentPlayer].pushing = 2
							object[currentPlayer].xvel = 0
							object[currentPlayer].speed = 0
						end if
					else
						object[currentPlayer].ixpos = object[currentPlayer].collisionRight
						FlipSign(object[currentPlayer].xpos)
						object[currentPlayer].xpos -= 0x80000
						object[currentPlayer].xpos += object.xpos
						if object[currentPlayer].xvel > 0
							object[currentPlayer].pushing = 2
							object[currentPlayer].xvel = 0
							object[currentPlayer].speed = 0
						end if
					end if
				end if
			end if
		end if			
	next
end event


event ObjectDraw
	DrawSprite(0)
end event


event ObjectStartup
	LoadSpriteSheet("LZ/Objects.gif")
	SpriteFrame(-8, -32, 16, 64, 206, 142)
	foreach (TypeName[Door], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].priority = PRIORITY_ACTIVE
		object[arrayPos0].value0 = 32
	next
	SetTableValue(TypeName[Door], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(Door_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(Door_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
